![]() ![]() Everyone can perform an insta-kill death-from-above ground-pound by clicking in the right thumbstick in midair, quickly targeting a landing point with a small radius of you, and then dashing to the ground, fist first, terminating anyone you happen to run into. ![]() Everyone can pull LT in midair to activate the stabilizer, letting you hover and fall very slowly, potentially allowing you to avoid grenades and explosions. Everyone can sprint and charge into someone at full speed, which will pop their shields (if hit from the front or sides) or kill them outright (if hit from behind). Everyone can press B and a direction to immediately dash. Unlike what we saw in Halo 4, it’s a universal Spartan Ability in Halo 5. Movin’ On UpAnother aspect of Halo 5’s mobility is where the game really starts to separate itself from the other Halos: the thruster pack. I like the penalty that wussing out of a fight incurs. That means if you choose flight over fight, you might escape, but your shield alarm will continue to inform you that one stray shot from another player who spies you fleeing the scene could earn you a trip to the respawn countdown screen. For Halo 5, everyone gets unlimited sprint, but with a catch: your shields won’t recharge while you’re running. Of course, Halo’s already been down this road with Reach and Halo 4, with mixed results. Play Meanwhile, Halo 5 practically has no choice but to incorporate sprint it’s the one part of the design celebrated in the Master Chief Collection that feels legitimately anachronistic. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |